![]() Mage abilities, spells and related items all seem to work together very well. Currently playing as a mage class, about halfway through the game (lvl 15ish), normal difficulty. Game economy seems a bit off, at least on Normal diff. Pros: Diversity, unit "balance", randomization, depth and scope Cons: randomization, occasional lack of direction, could really use either more context help or a glossary/helpfile in game for quick lookups. Wide range of units, abilities, items and spells, allowing for a huge diversity in tactics. Pros: Diversity, unit "balance", randomization, depth and scope Cons: randomization, occasional lack of direction, could really use either more context help or a glossary/helpfile in game for Great strategy game, weak to moderate RPG elements - but the RPG elements really accentuate the strategy. Great strategy game, weak to moderate RPG elements - but the RPG elements really accentuate the strategy. And to think, I picked up the whole series on a steam sale for less than 7 dollars! Please play this game!!! … Expand ![]() I highly recommend this to anyone regardless of their preferred gaming genres. Leveling my hero was addictive to the point of insanity and I could scarcely stop playing long enough for basic hygeine. Combat is clearly based on the aforementioned IPs but boasts and impressive list of units with unique and tactically significant abilities and traits. The game is beautiful, even with aliasing turned off on my aging rig, both visually and the stories it weaves with a fantastic sense of humor. This is what Disciples 3 and HOMM5 should have aspired to. I just finished one of the best games I've ever played. Combat is clearly based on the aforementioned IPs but boasts and Wow, simply incredible. My solution to that was setting objective of not losing even a single unit in combat, since it is so boring to go back to buy new ones.īy the way, the Gold edition of KB (Legend and Princess) is 11$ on steam now.Wow, simply incredible. I played first game on normal and felt it was to easy too. I was just playing expansion on hard as mage and actually got stuck. I'm playing on normal, which is what I always do when I try a new game. I continue to basically enjoy the gameworld, which has loads of personality what sometimes alienates me is the game mechanics. That can feel pretty tiresome, and I'm still only halfway through the game. It's not "grindy" in a sense of spending hours with random encounters, but it's totally "grindy" in a sense of "must milk this area for all XP available in order to be adequately powerful for this other encounter over on this other area". you can't beat them by clever tactics) and require you to grind easy encounters for hours. I'm complaining that most encounters are too easy (yeah, you lose some units, but that's hardly an issue), and some encounters are "impossible" (i.e. I'm not complaining that some encounters are too hard. It's more like I'm disappointed that the game isn't tactical enough (or at all). I'm still interested in figuring out more of your complaint, because it sounds like you're frustrated that encounters aren't leveled to you - which I know can't be what you mean :D - or might not have gotten used to how to judge enemy strength. Sounds obvious, sure, but hey - even in an unbalanced system like D&D, facing 150 Kobolds would be a lot more challenge for a level 10 character than squaring off against 10. It becomes a little easier to conceptualize if you look at the number of enemies in a stack as a measure of that stack's strength rather than of the number of enemies in the stack. They are "impossible" because they greatly outnumber you. My point was that certain mobs aren't too hard because the AI is that good. King's Bounty: Legend King's Bounty: Legend
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